Linux for gaming is long ready
In 2005, when my then-roommate decided to install Linux on a contemporary student notebook, I was sceptical — and rightly so: almost nothing worked, no WiFi, no sound, let alone any cutting-edge Windows games from the time. The experiment was nuked a day later.
17 years later, Valve put a Linux gaming machine in my palms and the world changed. To be honest, they had already tried this in 2015 with the first and failed iteration of the Steam Machine, but the translation layer Proton that brings Windows games over was not ready until 2018.
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